# Sync Control Rotation To Player View

The **Sync Control Rotation To Player View** Blueprint function sets a pawn's control rotation to the camera's current pitch and yaw. Roll is reset to zero.

Use this when an animation temporarily controls the camera rotation (e.g., during a traversal, interacting with a door or a lever, etc). Call the function just before the animation-driven camera begins blending out to prevent the camera from going back to where it was looking before the animation.

In C++, this function is `UFocalRigBlueprintFunctionLibrary::SyncControlRotationToPlayerView`.
