# Smoothing Settings

Several FocalRig nodes and helper structs share the same **Smoothing Settings** struct. This page documents that shared spring-smoothing behavior.

Nodes and structs that use Smoothing:
- [Aim Chain](aim-chain.md)
- [Aim Eyes](aim-eyes.md)
- [Aim Weapon](aim-weapon.md) (muzzle distance, pivot rotation, ADS rotation around sights, bob intensity, and idle sway intensity)
- [First Person Camera Control](first-person-camera-control.md) (translation, bob intensity, and idle sway intensity)
- [Apply Spray To Target](apply-spray-to-target.md)
- [Apply Spray To Camera](apply-spray-to-camera.md)
- [Spring Interp Quaternion Clamped](spring-interp-quaternion-clamped.md)

When smoothing is disabled, the current target value is applied immediately with no spring lag.

## Properties

| Property | Type | Description |
|----------|------|-------------|
| Enabled | bool | Whether spring smoothing is enabled. When disabled, the current target value is applied immediately |
| Strength | float | How hard the spring pulls toward the target. This is the oscillation frequency (Hz) when there is no damping |
| Damping | float | How much the spring is damped. Below 1 it overshoots and oscillates before settling; at 1 it reaches the target without overshooting; above 1 it approaches the target more slowly |