# Limb Adjustment Settings

**Limb Adjustment** captures connected limbs before another solve moves their parents, then restores those limbs afterward so the hands or feet stay where you expect.

Nodes that use Limb Adjustment:
- [Aim Chain](aim-chain.md)
- [First Person View](first-person-view.md)
- [Preserve Limb Placement](preserve-limb-placement.md)

## Limb Adjustment Settings

| Property | Type | Description |
|----------|------|-------------|
| Limbs | list of [Limb To Adjust](#limb-to-adjust) | The limbs to restore after the main solve |
| Stretch | [Stretch Settings](three-bone-chain.md?id=stretch-settings) | Settings for how those limbs behave at or beyond reach |
| Twist | [Twist Settings](three-bone-chain.md?id=twist-settings) | Settings for twisting those limbs around the root-to-end axis |

## Limb To Adjust

Each entry defines one limb to capture and restore.

| Property | Type | Description |
|----------|------|-------------|
| Mode | [Limb Adjust Mode](#limb-adjust-mode) | The adjustment mode for this limb |
| Reference Element | Rig Element Key | The element used by the relative and pin modes |
| Chain | [Three Bone Chain](three-bone-chain.md?id=three-bone-chain) | The three-element limb to restore |

## Limb Adjust Mode

| Value | Description |
|-------|-------------|
| **Disabled** | Limb adjustment is disabled for this limb |
| **Keep In Place** | Keeps the limb effector at its current global position after the parent solve runs |
| **Keep In Place Relative To Reference Element** | Keeps the limb effector fixed relative to another element |
| **Pin To Reference Element** | Pins the limb effector to another element's transform |
